Ubisoft for example makes games which are 50 Plus hours but most of them are the same rehash over and over again with the same mechanics in the same features I would happily pay full price for a game which is 15 hours but it's quality of content and isn't trying to prolong it's playtime by offering a lot of fetch quests Ratchet and clank is perfect example of this. All the way back in 2021, Sony revealed that it had earmarked around ¥2 trillion (18 billion) for strategic investments across its entire company, which expanded to the acquisition of. Jason Schreier interviewed the Ember Lab founders, the brothers Mike and Josh Grier, for Bloomberg.In it, the pair confirmed the process of getting Kena into the hands of big publishers, with Sony eventually opting to go with the small studio and treat Kena 'like a big fall release. Now it seems most publishers are only interested in AAA games Ask yourself this how many of these 30+ hours you speak of games are really high end quality content? How many of those same games could benefit greatly if they were maybe 25 to 30 hours but more focused on quality of the content. if you look back around the PlayStation 2 and Playstation 3 days and same for Xbox and Xbox 360 we had the mega publishers but we also had those publishers that were making AA games for $40-50. Sukses dengan Crabs and Penguins, Ember Lab pun mengembangkan game terbaru mereka dan akan siap rilis pada tahun ini. With so many indie developers the price market has kind of gone all over the place. Crabs and Penguins awalnya dirancang untuk perangkat seluler berbasis iOS seperti iPad 2, New iPad, dan iPhone 4S. The two started Ember Lab in 2009 as an independent studio that specialized in digital character development and animation for film and commercials. The brothers grew up in Orlando, Florida, where their father worked for Disney Parks. Neutralgamer1992 795d ago (Edited 795d ago )īouzebbal I think it's time for the industry you have clear definition of what is AAA Blockbuster game and what is AA budget title. I dont want Sony to just buy up studios, so its nice to see them usually acquiring studios they themselves nurture and help grow. Brothers Mike and Josh Grier have been playing video games their whole lives.
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